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Door

All doors, including windows and switches.

type Door {
isChildLockActive: Boolean
isLocked: Boolean
isOpen: Boolean
position(
unit: RelationUnitEnum = PERCENT
): UInt8
switch: Vehicle_Cabin_Door_Switch_Enum
shade: Door_Shade
window: Window
instanceTag: Door_InstanceTag
}

Fields

Door.isChildLockActive ● Boolean scalar

Is door child lock active. True = Door cannot be opened from inside. False = Door can be opened from inside.

Door.isLocked ● Boolean scalar

Is item locked or unlocked. True = Locked. False = Unlocked.

Door.isOpen ● Boolean scalar

Is item open or closed? True = Fully or partially open. False = Fully closed.

Door.position ● UInt8 scalar

Item position. 0 = Start position 100 = End position.

Door.position.unit ● RelationUnitEnum enum

Door.switch ● Vehicle_Cabin_Door_Switch_Enum enum

Switch controlling sliding action such as window, sunroof, or blind.

Door.shade ● Door_Shade object

Door.window ● Window object

Door.instanceTag ● Door_InstanceTag object

Member Of

Cabin object