Door
All doors, including windows and switches.
type Door {
isChildLockActive: Boolean
isLocked: Boolean
isOpen: Boolean
position(
unit: RelationUnitEnum = PERCENT
): UInt8
switch: Vehicle_Cabin_Door_Switch_Enum
shade: Door_Shade
window: Window
instanceTag: Door_InstanceTag
}
Fields
Door.isChildLockActive ● Boolean scalar
Is door child lock active. True = Door cannot be opened from inside. False = Door can be opened from inside.
Door.isLocked ● Boolean scalar
Is item locked or unlocked. True = Locked. False = Unlocked.
Door.isOpen ● Boolean scalar
Is item open or closed? True = Fully or partially open. False = Fully closed.
Door.position ● UInt8 scalar
Item position. 0 = Start position 100 = End position.
Door.position.unit ● RelationUnitEnum enum
Door.switch ● Vehicle_Cabin_Door_Switch_Enum enum
Switch controlling sliding action such as window, sunroof, or blind.
Door.shade ● Door_Shade object
Door.window ● Window object
Door.instanceTag ● Door_InstanceTag object
Member Of
Cabin object