Skip to main content

Light

Light that is part of the Cabin.

type Light {
isDomeOn: Boolean
isGloveBoxOn: Boolean
perceivedAmbientLight(
unit: RelationUnitEnum = PERCENT
): UInt8
ambientLights: [AmbientLight]
interactiveLightBar: InteractiveLightBar
spotlights: [Spotlight]
}

Fields

Light.isDomeOn ● Boolean scalar

Is central dome light on

Light.isGloveBoxOn ● Boolean scalar

Is glove box light on

Light.perceivedAmbientLight ● UInt8 scalar

The percentage of ambient light that is measured (e.g., by a sensor) inside the cabin. 0 = No ambient light. 100 = Full brightness.

Light.perceivedAmbientLight.unit ● RelationUnitEnum enum

Light.ambientLights ● [AmbientLight] list object

Light.interactiveLightBar ● InteractiveLightBar object

Light.spotlights ● [Spotlight] list object

Member Of

Cabin object