Mirrors
All mirrors.
type Mirrors {
isFolded: Boolean
isHeatingOn: Boolean
isLocked: Boolean
pan(
unit: RelationUnitEnum = PERCENT
): Int8 @deprecated
tilt(
unit: RelationUnitEnum = PERCENT
): Int8
yaw(
unit: RelationUnitEnum = PERCENT
): Int8
instanceTag: Mirrors_InstanceTag
}
Fields
Mirrors.isFolded ● Boolean scalar
Is mirror folded? True = Fully or partially folded. False = Fully unfolded.
Mirrors.isHeatingOn ● Boolean scalar
Mirror Heater on or off. True = Heater On. False = Heater Off.
Mirrors.isLocked ● Boolean scalar
Is mirror movement locked? True = Locked, mirror will not react to Tilt/Pan change. False = Unlocked.
Mirrors.pan ● Int8 deprecated scalar
v6.0 Replaced with Yaw - Note that direction changes!
Mirror pan as a percent. 0 = Center Position. 100 = Fully Left Position. -100 = Fully Right Position.
Mirrors.pan.unit ● RelationUnitEnum enum
Mirrors.tilt ● Int8 scalar
Mirror tilt as a percent. 0 = Center Position. 100 = Fully Upward Position. -100 = Fully Downward Position.
Mirrors.tilt.unit ● RelationUnitEnum enum
Mirrors.yaw ● Int8 scalar
Relative mirror yaw angle, measured from the vehicle sprung mass X-axis as defined by ISO 23150:2023 to the mirror X-axis, around the vehicle Z-axis (right-hand rule). 0 = Mirror in default position. Exact position (yaw relative to vehicle X-axis) is vehicle dependent. 100 = Maximum yaw. Mirror rotated clockwise as much as possible around Z-axis. -100 = Minimum yaw. Mirror rotated counter-clockwise as much as possible around Z-axis. @range(min: -100, max: 100)
Mirrors.yaw.unit ● RelationUnitEnum enum
Mirrors.instanceTag ● Mirrors_InstanceTag object
Member Of
Body object