The data model resembles primarily the physical structure of the vehicle, so quite often there is a need to repeat branches and data entries (e.g. doors, axles, etc). To avoid hard-coded repetitions of branches and data entries in the specification an instance-concept is supported. Instances remove the need of repeating definitions, by defining at the node itself how often it occurs in the resulting tree. They are meant as a short-cut in the specification and interpreted by the tools.
branch
?instances
, followed by its
definition, which can be either:
['Left','Right']
results into two instances of every following
data entry in the path, named Left
and Right
[n,m]
, with n,m
as integer and n <= m
,
which defines the number of instances.
Position[1,4]
results into 4 instances of every following
data entry in the path, named Position1
, Position2
, Position3
and Position4
. It is recommended to use 1
as start index for the first row/axle/position/…Often it makes sense to instantiate all child-nodes of a branch.
But there are cases, when nodes are linked more the general concept of
a branch, but not to the single instance. This could be the DoorCount
,
which would rather be Door.Count
, WheelDiameter
, which is rather linked
to an axle rather than the wheel itself or Brake.FluidLevel
which is not
measured for a single break, but rather a system indication.
To exclude a child-node from the instantiation of the direct parent node, set the
keyword instantiate
to false
(true
by default). Please check the following
example for details.
The example from above in the specification:
# Cabin.vspec
Door:
type: branch
instances:
- Row[1,4]
- ["Left","Right"]
description: All doors, including windows and switches
#include SingleDoor.vspec Door
Door.Count:
datatype: uint8
type: attribute
default: 4
instantiate: false
description: Number of doors in vehicle.
# SingleDoor.vspec
#
# Definition of a single door
#
IsOpen:
datatype: boolean
type: actuator
description: Is door open or closed
Results in the following dot-notated output:
Vehicle.Cabin.Door
Vehicle.Cabin.Door.Count
Vehicle.Cabin.Door.Row1
Vehicle.Cabin.Door.Row1.Left
Vehicle.Cabin.Door.Row1.Left.IsOpen
Vehicle.Cabin.Door.Row1.Right
Vehicle.Cabin.Door.Row1.Right.IsOpen
Vehicle.Cabin.Door.Row2
Vehicle.Cabin.Door.Row2.Left
Vehicle.Cabin.Door.Row2.Left.IsOpen
Vehicle.Cabin.Door.Row2.Right
Vehicle.Cabin.Door.Row2.Right.IsOpen
Vehicle.Cabin.Door.Row3
Vehicle.Cabin.Door.Row3.Left
Vehicle.Cabin.Door.Row3.Left.IsOpen
Vehicle.Cabin.Door.Row3.Right
Vehicle.Cabin.Door.Row3.Right.IsOpen
Vehicle.Cabin.Door.Row4
Vehicle.Cabin.Door.Row4.Left
Vehicle.Cabin.Door.Row4.Left.IsOpen
Vehicle.Cabin.Door.Row4.Right
Vehicle.Cabin.Door.Row4.Right.IsOpen
It is possible to override the default instantiation provided by redefining the branch with different instantiation information. If multiple definitions of a branch exist with different instance definitions, then the last found definition will be used. As an example, if only two rows of doors are needed, then the default instance definition can be overridden by redefining the Door branch as shown in the example below.
#Redefinition changing number of rows from 4 to 2
#The redefinition must appear "after" the original definition
Vehicle.Cabin.Door:
type: branch
instances:
- Row[1,2]
- ["Left","Right"]
description: All doors, including windows and switches
The instantiation feature is designed to be able to be configured for a wide range of vehicles.
This means that the default instantiation represented in the standard may not fit every vehicle.
An example can be seen in the windshield signals defined in Body.vspec
, parts of them are shown below.
It offers the possibility to control windshield heating separately for front and rear windshield,
and it also gives the possibility to report washer fluid level separately for each windshield.
This fits very well for a vehicle that has separate washer fluid containers for front and rear windshield
and that offers heating for both windshields. But that is not the case for all vehicles,
it is not even certain that all vehicles have two windshields. This sections gives recommendations on how
to use it for a vehicle if the default specification does not offer an exact match of the capabilities of the vehicle.
Windshield:
type: branch
instances: ["Front", "Rear"]
description: Windshield signals
Windshield.Heating:
type: branch
description: Windshield heater signals
Windshield.Heating.Status:
datatype: boolean
type: actuator
description: Windshield heater status. 0 - off, 1 - on
Windshield.WasherFluid:
type: branch
description: Windshield washer fluid signals
Windshield.WasherFluid.LevelLow:
datatype: boolean
type: sensor
description: Low level indication for washer fluid. True = Level Low. False = Level OK.
If a vehicle does not have as many instances as specified by default then one of the following methods are recommended:
Vehicle.Body.Windshield:
type: branch
instances: ["Front"]
description: Windshield signals
branch Vehicle.Body.Windshield.Rear
will exist in the generated tree representation,
use other mechanisms to ignore that branchIf a feature is shared among instances, it is recommended to publish that feature for all concerned instances.
Example: A washer fluid can be handled separately for front and rear windshield.
If a vehicle use a common container serving both front and rear windshield,
then it is recommended that the vehicle report information on that container in both
Vehicle.Body.Windshield.Front.WasherFluid.LevelLow
and Vehicle.Body.Windshield.Rear.WasherFluid.LevelLow
.
Not all instances in a vehicle might have the same features. If e.g. the front windshield
from the example above lack a heater, then it is recommended to use other mechanisms
to ignore Vehicle.Body.Windshield.Front.Heating
.